• Breaking News

    Tuesday, November 12, 2019

    The Crew The Crew 2 patch 1.5.0 November/Blazing Shots update

    The Crew The Crew 2 patch 1.5.0 November/Blazing Shots update


    The Crew 2 patch 1.5.0 November/Blazing Shots update

    Posted: 12 Nov 2019 08:57 AM PST

    The Crew® 2 Blazing Shots – Patch 1.5.0 Notes – November 13TH [PC/PS4/XB1]

    With the release of The Crew® 2 Blazing Shots, we are introducing a variety of new improvements and fixes to your game experience. Check out our patch notes below for the most notable changes.

    Fore more information about The Crew® 2 Blazing Shots update, check out our dedicated article on the official site

    Blazing Shots Update Image

    Future updates roadmap

    This patch will be deployed via a maintenance at 10:00am Paris time on November 13th, and will be automatically downloaded when live. Please follow our official channels for the latest information.

    Note: We have set the version number at 1.5, instead of 1.4, in order to align with our internal development process.

    Detailed Patch notes

    Estimated patch size: 15,5 GB

    Features

    Vanity

    • [Add] New vanity type: Underglows

    • [Add] 78 new vanity items - to be released on a weekly basis through the shop or as LIVE Summit rewards.

    • 27 new Tires

    • 26 new Smokes

    • 25 Underglows

    Summit

    • [Add] 17 New Live Summits and their associated set of activities & rewards.

    • Including regular Themed weeks (e.g. Ghost Road special event)

    • Discover the upcoming Live Summits on https://thecrew-hub.com

    • [Fixed] Persistent display of player information (level, followers and bucks) after aborting a Live Summit activity.

    • [Fixed] Audio track from Live Summit introduction video keeps on playing in background while pause menu is opened.

    Live Contracts

    • [Fixed] Localization issues in Spanish and French.

    Livery Editor

    • [Improved] Livery Editor limit now set to 100 per user.

    Vehicles

    New Vehicles

    • [Add] 12 Vehicles, including special editions

    Elite Bundle 3

    • Citroën GT (Hypercar) - 2008

    • Ferrari 599XX EVO (Touring Car) - 2011

    • Porsche Carrera GT (Hypercar) - 2003

    Shop additions

    November 13th

    • Bugatti Veyron 16.4 Grand Sport Vitesse (Hypercar) - 2016

    December 4th

    • Mazda RX-8 (Street Race) - 2010

    Live Summit Rewards

    November 27th - Ghost Road Summit:

    • Ford F-150 RAPTOR RACE TRUCK Ghost Recon Edition (Rally Raid) – 2017

    & more to be revealed, stay tuned!

    Physics

    • [Fixed] Missing AWD on Lamborghini Gallardo LP 570-4 Super Trofeo.

    • [Fixed] Dodge SRT Viper GTS Drag Race Edition can move forward while doing a burn with specific Pro Settings.

    • [Fixed] Drag Race vehicles glitch allowing players to surpass vehicle top speed.

    • [Fixed] Drag Race vehicles infinite nitro glitch after opening the world map.

    • [Fixed] Vehicle moving before engine is started.

    • [Fixed] Inconsistent breakable objects behavior.

    • [Fixed] Monster Truck vehicles going through arena stairs.

    • [Fixed] Missing differential Pro Setting on Mitsubishi Lancer Black Knight (Street Race).

    • [Fixed] Missing differential Pro Setting on Lamborghini Huracan Performante (Hypercar).

    • [Fixed] Missing differential Pro Setting on Jaguar F-Type Beta Handling (Street Race).

    3C/HANDLING

    Aerobatics

    • [Improved] Handling on Aerobatic full line-up (mostly rudder).

    Air Race

    • [Improved] Balancing on Air Race full line-up:

    • Behavior uniformization, while keeping differences of each vehicles

    • Improved "Drift" (rudder).

    Monster Truck

    • [Improved] Handling of the Monster Trucks full Line-up:

    • New tire & suspension system

    • Increased stability & trajectory anticipation

    • Improved precision and accelerating/braking behavior.

    Street Race / Hypercar

    • Beta Handling follow-up: deployment of an updated handling model on 10 existing vehicles.

    Please note: A dedicated survey will be shared in the upcoming weeks to collect your feedback on this topic.

    • [Updated] Handling of the Audi RS5 (Street Race)

    • [Updated] Handling of the BMW M4 (Street Race)

    • [Updated] Handling of the KTM X-BOW (Street Race)

    • [Updated] Handling of the Mercedes-Benz SLS (Street Race)

    • [Updated] Handling of the Volkswagen Golf GTi (Street Race)

    • [Updated] Handling of the Ferrari 458 Speciale (Hypercar)

    • [Updated] Handling of the Lamborghini Huracán Performante (Hypercar)

    • [Updated] Handling of the Lamborghini Veneno (Hypercar)

    • [Updated] Handling of the McLaren 12C (Hypercar)

    • [Updated] Handling of the Pagani Zonda F (Hypercar)

    • [Improved] Handling of the Bugatti Divo Magma Edition (Hypercar)

    • [Improved] Handling of the Ferrari F12 TdF (Hypercar)

    Hovercraft

    • [Improved] Overall smoothing of vehicle bouncing behavior during collisions.

    Audio

    • [Improved] Sound engine for BMW X6 M (Street Race)

    • [Improved] Sound engine for Dodge Viper (Street Race/Drift/Touring).

    • [Improved] Sound effect for Rev Limiter on all Rally Cross vehicles.

    • [Fixed] Persistent audio SFX while equipping a full performance parts set.

    World

    Events

    • [Add] 17 new events – to be released along our new Live Summits.

    Please note that these one will remain available in regular progression (PVE) after their release.

    • [Fixed] Inconsistent AI behaviors:

    • [Rally Raid] "Portfoliage" AI performing back-on-track in loop.

    • [Hypercar] "Going to Vegas" AI remains struck at starting grid.

    • [Fixed] Collision issues:

    • [Rally Raid] "Red Rock" Incorrect collision behavior on ramp.

    World

    • [Fixed] Floating rocks found on the mountaintop near Yosemite.

    • [Fixed] Floating house in San Francisco area.

    Technical

    Display

    • [Fixed] PC - Gamma slider changes are not taken into account while on windowed or borderless full screen modes.

    Controllers

    • [Fixed] PC - Unable to re-bind Accelerate or Brake actions to controllers button A or B.

    • [Fixed] Key-binding conflict between quick messaging and horns.

    The Crew 2 patch notes

    2018

    2019

    The Crew patch notes history

    The Crew patch notes 2014 - 2017

    submitted by /u/Elongo06
    [link] [comments]

    This Week In TC2 – Nov 12

    Posted: 12 Nov 2019 08:55 AM PST

    This game can look so good at times

    Posted: 12 Nov 2019 04:22 AM PST

    Bugatti Veyron Grand Sport Vitesse!

    Posted: 12 Nov 2019 09:13 AM PST

    I finally beat ACE difficulty on every race just in time before update :)

    Posted: 12 Nov 2019 02:56 PM PST

    F40 by the bay

    Posted: 12 Nov 2019 07:16 AM PST

    A proud father with his young boy

    Posted: 12 Nov 2019 04:13 PM PST

    What if the game looks as good as the screenshots? (OC)

    Posted: 12 Nov 2019 05:55 PM PST

    Road Trip

    Posted: 12 Nov 2019 04:50 AM PST

    made a phone wallpaper for myself today,

    Posted: 11 Nov 2019 09:47 PM PST

    Rally Raid Grind?

    Posted: 12 Nov 2019 05:18 PM PST

    What is the best Rally Raid event to get parts fast? Getting ready for upcoming summits

    submitted by /u/OogaBooga_999
    [link] [comments]

    I don’t think I’ve had a better finish

    Posted: 12 Nov 2019 08:20 PM PST

    I've never considered myself a livery 'artist', but here's my Star Wars X-Wing and Y-Wing designs that I made.

    Posted: 12 Nov 2019 12:08 AM PST

    It was anything but

    Posted: 12 Nov 2019 02:36 PM PST

    Thoughts?

    Posted: 12 Nov 2019 12:08 PM PST

    Been inspired by some people on here.

    Posted: 12 Nov 2019 02:59 AM PST

    All the Salt in the world isn't ENOUGH!!!

    Posted: 12 Nov 2019 07:55 AM PST

    Just a quick question about the live update reveal on YT:

    Posted: 12 Nov 2019 07:38 AM PST

    On what yt channel will it be posted? A lot of time has passed since the last update and I can't remember...

    submitted by /u/Alexander_AK5
    [link] [comments]

    Superleggera

    Posted: 12 Nov 2019 04:48 AM PST

    First post on reddit.

    Posted: 12 Nov 2019 12:28 AM PST

    I receive always these coins, when I shred improvement parts. What can I do with them?

    Posted: 12 Nov 2019 07:07 AM PST

    help

    Posted: 12 Nov 2019 06:45 AM PST

    which are the fastest events for each class in the game I want to grind for parts

    submitted by /u/hidden43
    [link] [comments]

    [SUGGESTION] Legendary Parts modified with both Passive and Active abilities

    Posted: 12 Nov 2019 05:41 AM PST

    Here's an idea to update the Legendary parts to have Active abilities (and modified Passive abilities) during FreeDrive.

    First of all, to understand what I'm proposing, a refresher on what Legendary (Yellow) parts do: They grant the player with a passive ability once all 7 slots have the same bonus. For example, a full Nitro Chemist set doubles the nitro duration.

    Now, onto my idea.

    -------------------------{PASSIVE ABILITIES}-------------------------

    First, a modification on the Passive ability of the parts. Instead of requiring all 7 slots with it to have it, make it 2.

    What I'm thinking here is have the effect of the ability start to have an effect with 2 parts of the same bonus. Using Nitro Chemist as an example:

    • 2 parts: 1.2x Nitro Duration
    • 3 parts: 1.4x Nitro Duration
    • 4 parts: 1.6x Nitro Duration
    • 5 parts: 1.8x Nitro Duration
    • 6 parts: 2x Nitro Duration

    This would mean that you can have up to 3 passive abilities on a single vehicle, but the disadvantage here is that it would not be as effective as a full set.

    You'll notice I didn't include what a full 7-part set would do. Well, that's to activate.....

    -------------------------{ACTIVE ABILITIES}-------------------------

    This is the main topic for this post. Using an Action button to activate the ability (whether that button is a new one or an existing one), each one will have a specific power that can only be used in FreeDrive. They can only be used when you have a full 7-part set equipped on a single vehicle. Each ability will have a cooldown period, as to not be abused too much in FreeDrive. Also, when in FreeDrive, you'll notice other players activating their powers with an indicator above their username and on the MiniMap.

    Now, the powers. Here's some of what I'm thinking:

    • THE FAME MAGNET
      Active Ability: LiveStream Combo
      Effect: Removes the maximum cap on followers that can be earned by doing stunts in FreeDrive. Removes the cooldown period for acquiring your followers to your total. Gives you a choice at the end.
      Duration: 1 Minute.
      Cooldown Period: Once a day.
      Notes: This will allow you to keep doing the same stunts over and over (such as drifts and air time) and you'll keep getting followers. At the end of the duration, it shows you how many followers you got and asks you if you want that amount. If no, that amount is thrown away but you can use the ability again to give it another try. If yes, you get that amount added to your follower total but you cannot use the ability again until the next day. I'm aware that this can be abused to quickly level up, which is why the effect and the cooldown period is as it is.
    • THE LIVE REWARD SNIFFER
      Active Ability: X Marker
      Effect: Marks the location of the LIVE Reward Crate on your MiniMap. Can only be activated while in range of a LIVE Reward Crate. Will automatically turn off when the crate is claimed or when you leave the range of the crate. Does not work with the LIVE Map.
      Duration: Infinite, as long as you're in range of a LIVE Reward Crate.
      Cooldown Period: 5 Minutes.
      Notes: This ability will make it easier to get to a LIVE Reward Crate while in FreeDrive. I'm aware that the passive ability will make the active ability seem a bit overpowered but I don't believe it will be. Here's my reasoning; The LIVE Reward Crates are in set locations. When you login to the game, some of those locations are activated. A few more is activated but those can only be seen with the passive ability of this bonus. Finally, while the crates are in set locations, it doesn't mean that all those crates are very close to each other. There are gaps in the map where there are no crates nearby at all. This is why I don't think this set is overpowered.
    • THE NITRO CHEMIST
      Active Ability: InfiNitro
      Effect: Unlimited nitro. Same ability from TC1.
      Duration: 1 Minute.
      Cooldown Period: 10 Minutes.
      Notes: This is pretty much the same thing available in TC1, but with a better name.

    That's pretty much it. You'll notice I didn't include The Loot Digger and The Score Breaker and that's because I couldn't think of an active ability for them. But that's not the point of this post.

    So, what do you think?

    submitted by /u/NeoSpearBlade
    [link] [comments]

    Leaving the day, Driving into the night

    Posted: 11 Nov 2019 11:14 PM PST

    Sometimes you just need to kiss the ground ��

    Posted: 11 Nov 2019 06:48 PM PST

    No comments:

    Post a Comment